
To expand a little further, add who each rule applies to. So for example blue can be assigned the following rules: don't cook in here, don't wash used plates in here, don't start conversations in here.
We could let the player assign each tile a color, and assign rules to the colors. This is just additional data for each tile. Thoughts? What else would this solve or make possible?Įxactly - the game already has a way of tagging individual floor tiles i.e. Only rooms that are common rooms (stairways, etc.) and the active family’s rooms are rendered in full. The rooms labeled as belonging to non-active families could be greyed out in live mode the same way non-active City Living apartments are right now. Finally, we could make our own apartment buildings! If this would be too taxing for the game to render all at the same time, that’s OK.
In a similar way, labeling rooms could be a way to combine several families living on one lot. Or: The rooms over here are a library, the rooms over there are a cafe. For example: The downstairs rooms are a restaurant the upstairs rooms are a house. Labeling rooms could be a way to make combining lot types possible on the same lot. There’d be more organic gatherings in places that make sense - no more group conversations in the bathroom. You could label a room a ‘living room,’ which would tell sims that this is the place to sit down and lounge together. Parents could be told to knock before entering. For example, guests wouldn’t go watch TV in your teen child’s bedroom. You could label a room a ‘bedroom,’ which would tell sims that this is a room with higher privacy expectations. You could label a room a ‘bathroom,’ which would tell sims that this is not the place to do the dishes. This system could be expanded with room labeling. The basic unit of a Sims 4 build is a room.